Bbc News Gambling Story

2021年5月28日
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*Bbc News Gambling Story Ever
*Compulsive Gambling Story
*Bbc News Gambling Story Ever
BBC News is getting more ambitious with off-platform distribution, particularly for video. But for now, that strategy is fixed on Facebook, Instagram and Twitter, not Snapchat.
*How a gambling addict lost £2.1m. By Danny Savage. Mr Calvert placed up to 20 bets a day at £30,000 a punt. A man is suing William Hill for more than £2m, money he lost.
*CNET news editors and reporters provide top technology news, with investigative reporting and in-depth coverage of tech issues and events.
*Dec 05, 2020, the Gambling Commission, and explain why some firms earn 83% of their profits from only 2% of their customers. Now, two years since his last bet on 3 December 2018, Caulker says he has turned.
*’Gambling was as normal as breathing’ Charities who help problem gamblers say this year has been one of their busiest ever. But the number of women reporting gambling problems is increasing at.
The broadcaster has long been prolific with tools like Facebook Live, but Instagram is now a bigger focus, with a following of 3.8 million and climbing for its BBC News account. Since Instagram upped the maximum length on a video from 15 seconds to one minute 15 months ago, more publishers have prioritized video over photos on the platform. The BBC is no exception, publishing 154 videos compared to 12 photo posts on its BBC News account in May, according to NewsWhip data.
The first ever NHS clinic for young people addicted to gambling is opening in London later this year. More on this story. BBC News Services. On your mobile On smart speakers.
On the evening of the U.K. general election on June 8, the BBC published a single live Instagram Story that was updated throughout the night as votes were being counted, via its BBC News account rather than a separate election account, which it has previously used when covering elections. One of its best-performing Stories gave an overview of what happened throughout the night: It began with a graphic of the exit poll, then featured “Question Time” presenter David Dimbleby talking about what it all meant and cut to BBC correspondents reporting from different areas of the country, leading up to the key results.
Typically, BBC News’ live Instagram Stories get an average of 100,000 views, with around half of those watching to the end, according to Mark Frankel, social media editor at BBC News. Views for non-live videos that get published in the Instagram feed can vary wildly, but tend to be in the hundreds of thousands. He said the team is still looking at what referral traffic each platform provided during the election coverage.

Driven by the audience growth and the Instagram Stories feature, BBC News is more focused on Instagram than Snapchat. While it has a Snapchat user account, it’s not a Discover partner and publishes less frequently to its account than other channels. BBC News published to Snapchat as part of its Brexit coverage, but it left out the platform entirely for the June general election. That’s not to say it will stop creating content for Snapchat, but for now, the focus is where it can reach a larger audience.
“We’re funded by license fee, so we have to harness and hone our resources in a way which will make the biggest impact. It’s not worth having a dedicated team of staff on a channel [Snapchat account] that has just 3,000 on for us,” said Frankel. He added that could change in time, but the current focus is Instagram, Facebook and Twitter.
The BBC’s public-service remit means it doesn’t need to grapple with the issues commercial publishers face when it comes to monetizing social platforms. That said, resources are always tight, so although a lot of original video content is created for Instagram Stories, the same material is repurposed or reshot for other platforms to stretch it beyond the 24 hours it has on the platform before disappearing.
“We are keen to make the most of the Instagram because we see the growth potential, but I’m also conscious from a resource perspective that if we cut stuff for Instagram, those same assets can be repurposed for Facebook and other sites,” Frankel said. “I don’t want the work that goes into creating an Instagram Story to only be for that platform. Otherwise, you’re creating lots of separate teams working on different platforms.”
The biggest challenge for BBC News is connecting with the younger audiences that view traditional news broadcasters as part of the “establishment” and not connected with what they’re interested in or believe in, said Frankel. “We’re still figuring out how to get the balance right.” By Rory Cellan-Jones
Technology correspondent, BBC News
World of Warcraft is played by more than nine million peopleThe companies behind Call of Duty and World of Warcraft are merging in a deal which could shake up the global video games industry.
Activision and Blizzard have said they will form ’the world’s most profitable games business’ in a deal worth $18.8bn (£9.15bn).
US-based Activision also makes hit console games such as the Tony Hawk series and Guitar Hero.
Nine million people pay a monthly subscription to play World of Warcraft.
’High-growth industry’
Blizzard is the biggest player in online gaming and World of Warcraft is the global market leader of what are known as massively multi-player online role-playing games, or MMORPGs. Bbc News Gambling Story Ever
It is currently owned by the French media group Vivendi.
As part of the merger plan, Blizzard will invest $2bn in the new company, while Activision is putting up $1bn.
The merged business will be called Activision Blizzard and its chief executive will be Activision’s current CEO Bobby Kotick. Vivendi will be the biggest shareholder in the group.
Jean-Bernard Levy, Vivendi chief executive, said: ’This alliance is a major strategic step for Vivendi and is another illustration of our drive to extend our presence in the entertainment sector.
’By combining Vivendi’s games business with Activision, we are creating a worldwide leader in a high-growth industry.’
Different strengths
The two firms are hoping that their different strengths will combine to form a business which is powerful on every gaming platform and in every territory. Compulsive Gambling Story
Blizzard is strong in Asia, where its Starcraft series has proved hugely popular. Bbc News Gambling Story Ever
Egeskov slot camping chair. Starcraft, a strategy game first released in 1998, is played by millions of South Koreans in gaming cyber-cafes, and by professional gamers on television.
Activision has developed a presence on all three new generation game consoles - Microsoft’s Xbox 360, Sony’s PlayStation 3 and the Nintendo Wii - with franchises such as Spider-Man and X-Men.
The games software industry has been through turbulent years, with companies changing ownership and going in and out of business in rapid succession.
A slot mapping is not in sync. Activision was formed in 1979 and went through bankruptcy and a series of alliances and mergers before becoming successful.
Blizzard had been through a number of owners before ending up in the hands of Vivendi in 1998.
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